Weapon
Power
Dungeons
Ten tiers
Power
Shrug off captures
First-capture Combo
Combo
Two pieces: a bonus. Four: a new class.
2 pieces+5 Power for every piece in the graveyard.
4 piecesLich (Necromancer): raises an undead pawn beside it every 5th turn, and once a round, instead of moving, can raise a captured enemy to fight for you.
2 piecesAlways alight: its captures score the fire bonus.
4 piecesInferno: every turn it burns an adjacent enemy.
2 pieces+1 gold for each capture.
4 piecesMidas: its kills score x1.5 and pay 2 gold.
2 pieces+1 Combo on captures while beside your king.
4 piecesTemplar (Cleric): once a floor, instead of moving, bring back your last lost piece beside it.
2 piecesGuard +1: shrugs off one more capture each floor.
4 piecesBastion (Sentinel): once a floor, blocks an enemy capture of itself or a piece next to it.
2 pieces+15 Power on captures.
4 piecesPhantom (Rogue): its captures score x1.5 and it may step a square after each.
2 piecesIts captures arc from x6 Combo.
4 piecesTempest: every 3rd turn it strikes the best enemy it attacks.
2 pieces+1 Combo on captures.
4 piecesWarmonger (Berserker): each capture this floor gives +1 more Combo than the last.
Keep every find.
Break down the rest.
Forge the best gear.
Progression
Your enemies use them.
For those who beat stage 100.