The Squire
Steady hands: 4 rewinds instead of 3.
Yours from the start.
Steady hands: 4 rewinds instead of 3.
Yours from the start.
Your knights start the round as Lancers.
Finish your first run.
Starts with 12 gold but only 1 rewind.
Reach stage 3.
Openings and tactics give +1 extra Combo.
Discover 3 named openings.
Golden tiles appear twice as often and treasure pays double.
Collect 15 golden tiles.
Bishop captures: x2 Combo. Only 2 rewinds.
Reach stage 6.
Shops stock an extra relic and everything costs 1 less.
Buy 10 things from shops.
First Blood scores x4 instead of x2.
Set off 3 nukes.
The first piece you would lose each round is saved.
Reach stage 9.
Starts with a random Legendary relic. Targets are 25% higher.
Defeat the Ashen King.
Oil, painted and anime.


Worn ivory; old ebony, in oils.
Yours from the start.


Pale maple; rich walnut.
Finish a run.


White Carrara marble; black marble with grey veins.
Yours from the start.


Bright polished brass; dark pewter with silver edges.
Beat 2 bosses.


Clear frosted glass with white highlights; smoked grey-blue glass.
Discover 3 named openings.


Polished steel with blue enamel and gold trim; blackened steel with red enamel.
Beat 1 Blue court boss.


Pale limestone; blue-grey slate.
Beat 2 Blue court bosses.


White with gold crosses and trim; black with red crosses and silver trim.
Beat 3 Blue court bosses.


White and royal blue enamel with gold; deep red and black enamel with silver.
Beat 4 Blue court bosses.


Blue-and-white stripes with gold; red-and-black stripes with silver.
Beat 5 Blue court bosses.


Pale jade with gold; obsidian with jade inlays.
Beat 1 Emerald court boss.


Pale birch with bright leaves; dark bark with deep green leaves.
Beat 2 Emerald court bosses.


Bleached bone with bright feathers; dark wood with red war-paint stripes.
Beat 3 Emerald court bosses.


Sandstone with green moss; dark mossy granite with jade.
Beat 4 Emerald court bosses.


White petals with gold centres; deep purple petals with green leaves.
Beat 5 Emerald court bosses.


Ivory with gold leaf; royal purple velvet texture with gold.
Beat 1 Royal court boss.


White with blue painted patterns; black lacquer with gold patterns.
Beat 2 Royal court bosses.


Silver set with diamonds; gold set with amethysts.
Beat 3 Royal court bosses.


Clear crystal with gold fittings; smoked violet crystal with silver fittings.
Beat 4 Royal court bosses.


White ermine with black spots and gold; crimson velvet with gold braid.
Beat 5 Royal court bosses.


Bright steel; blackened iron with glowing orange seams.
Beat 1 Dwarven court boss.


Pale granite with gold runes; dark basalt with glowing blue runes.
Beat 2 Dwarven court bosses.


Polished gold with gems; dark bronze with rubies.
Beat 3 Dwarven court bosses.


Bright brass; copper and dark iron.
Beat 4 Dwarven court bosses.


White quartz on pale stone; dark stone with glowing ruby and emerald gems.
Beat 5 Dwarven court bosses.


White coral; deep red coral.
Beat 1 Sea court boss.


Pale driftwood with brass; tarred dark wood with iron.
Beat 2 Sea court bosses.


Pearl-white shell with pearls; dark abalone shell with teal sheen.
Beat 3 Sea court bosses.


Pale aqua sea glass; deep teal glass.
Beat 4 Sea court bosses.


White and pale teal; ink-black with glowing blue accents.
Beat 5 Sea court bosses.


Clear pale ice with white highlights; deep blue ice.
Beat 1 Frost court boss.


White snowstone; frosted blue-grey granite.
Beat 2 Frost court bosses.


White with soft green-violet aurora light inside; midnight blue with aurora light.
Beat 3 Frost court bosses.


Bright silver with frost; dark steel hung with icicles.
Beat 4 Frost court bosses.


White-blue layered ice; deep glacier blue.
Beat 5 Frost court bosses.


Pale pumice stone; black basalt with glowing lava cracks.
Beat 1 Inferno captain or boss. Facing the Ashen King counts.


Polished gold with flame shapes; black iron with glowing embers.
Beat 2 Inferno captains or bosses. Facing the Ashen King counts.


Bright steel; charred metal with molten seams.
Beat 3 Inferno captains or bosses. Facing the Ashen King counts.


Ash-white stone; cinder-black with a red glow.
Beat 4 Inferno captains or bosses. Facing the Ashen King counts.


Bleached dragon bone; black dragonscale with red accents.
Beat 5 Inferno captains or bosses. Facing the Ashen King counts.
?A secret, kept for those who reach the end.


Pale quartz and deep violet in gold, crowned with the amethyst of the Royal Court.
Beat Road stages 13-25.


Sea glass and pearl, shells at the foot and the aquamarine of the Drowned Court at the brow.
Beat Road stages 39-51.


Cut ice and frozen sapphire around the diamond of the Frozen Throne.
Beat Road stages 65-77.


Cream and scorched iron run through with red, a ruby of the Inferno in every piece.
Beat Road stages 78-90.


Pale stone and black, ringed with dark gems under a golden sun. Only the last climb earns it.
Beat Road stages 91-99.


Angelic marble against the Ashen King's molten army.
Defeat the Ashen King.
?A secret, kept for those who reach the end.

Silver scrollwork around the sapphire of the Blue Keep.
Any court · Beat Road stages 1-12.

The emerald of the Wilds, set among leaves.
Any court · Beat Road stages 26-38.

The amber of the Dwarven Hold, set in forged metal.
Any court · Beat Road stages 52-64.

The ruby of the Inferno, set to match its chess set.
Any court · Beat Road stages 78-90.

A dark sun in black and gold, for the climb's end.
Any court · Beat Road stages 91-99.

Blue-tiled stone lit by two lighthouse lanterns.
The Blue Keep · Yours from the start.

A blue-and-white jousting barrier with crossed lances.
The Blue Keep · Beat 1 Blue court boss.

Planked oak hung with iron chains.
The Blue Keep · Beat 2 Blue court bosses.

Oak and iron round a carved stone shot.
The Blue Keep · Beat 3 Blue court bosses.

Blue castle wall under a silver crescent moon.
The Blue Keep · Beat 4 Blue court bosses.

Gold on crimson velvet under a jewelled crown.
The Royal Court · Yours from the start.

A gilded balcony with velvet curtains drawn back.
The Royal Court · Beat 1 Royal court boss.

White porcelain and gold with a turning crown.
The Royal Court · Beat 2 Royal court bosses.

A gilded coach on little gold wheels.
The Royal Court · Beat 3 Royal court bosses.

Gilt mirror frames lit by candles.
The Royal Court · Beat 4 Royal court bosses.

Temple stone with waterfalls down both ends.
The Emerald Wilds · Yours from the start.

Bamboo and gold crowned with glowing orchids.
The Emerald Wilds · Beat 1 Emerald court boss.

Jade serpents coiled along carved stone.
The Emerald Wilds · Beat 2 Emerald court bosses.

A mossy log sprouting glowing mushrooms.
The Emerald Wilds · Beat 3 Emerald court bosses.

A stepped jade pyramid under a golden sun.
The Emerald Wilds · Beat 4 Emerald court bosses.

Brass gears turning in an iron frame.
The Dwarven Hold · Yours from the start.

Black iron brimming with molten gold.
The Dwarven Hold · Beat 1 Dwarven court boss.

A carved dwarven door banded in gold.
The Dwarven Hold · Beat 2 Dwarven court bosses.

Crossed pickaxes and brass mining lanterns.
The Dwarven Hold · Beat 3 Dwarven court bosses.

A banded oak barrel with brass taps.
The Dwarven Hold · Beat 4 Dwarven court bosses.

A barnacled treasure chest heaped with coins.
The Drowned Court · Yours from the start.

Mother-of-pearl between two spiral shells.
The Drowned Court · Beat 1 Sea court boss.

Bronze gripped by curling purple tentacles.
The Drowned Court · Beat 2 Sea court bosses.

Weathered bronze, anchor chain and a little bell.
The Drowned Court · Beat 3 Sea court bosses.

Coral stone lit by glowing jellyfish lanterns.
The Drowned Court · Beat 4 Sea court bosses.

A waterfall frozen solid, icicles along its top.
The Frozen Throne · Yours from the start.

A wooden sledge under a fur throw.
The Frozen Throne · Beat 1 Frost court boss.

Silver and ice with two blue-flamed lamps.
The Frozen Throne · Beat 2 Frost court bosses.

Pale wood curved round with ivory tusks.
The Frozen Throne · Beat 3 Frost court bosses.

A snowy silver base topped with snow globes.
The Frozen Throne · Beat 4 Frost court bosses.

Black rock with smoking peaks and lava seams.
The Inferno · Yours from the start.

A black iron gate crossed with chains.
The Inferno · Beat 1 Inferno captain or boss. Facing the Ashen King counts.

Dark bronze between two great curved horns.
The Inferno · Beat 2 Inferno captains or bosses. Facing the Ashen King counts.

Obsidian round a glowing molten ring.
The Inferno · Beat 3 Inferno captains or bosses. Facing the Ashen King counts.

Leather bellows over a glowing coal tray.
The Inferno · Beat 4 Inferno captains or bosses. Facing the Ashen King counts.
Your enemies will address you as such.
Finish 3 runs.
Reach stage 5 in Blitz.