Chess Ascendant

Standard

Twelve stages. Four courts. The Ashen King.

12 stages

Road of the Ascendant

100 stages. Seven kingdoms. Every stage saved.

100 stagesThe Road

Dungeon

Generated floors. Lost pieces stay lost. Gear to keep.

10 tiersDungeons

Daily Gambit

One seeded run a day. Same boards for everyone.

5 stages

Ironman

No rewinds. No overtime.

Scores x1.5

Blitz and Bullet

Five minutes a stage, or one.

Blitz x1.25Bullet x2

Classic

Pure chess. Ten levels, Rookie to Elite.

10 levelsThe Engine

In every run

Score or checkmate

Bosses must be mated.

48 relics

7 relic sets.

12 decrees

Change how pieces move.

Ten classes

  • Rogue PawnIts captures score x1.5. After a capture it may step one square.
  • Sentinel PawnOnce a round, blocks an enemy capture of itself or a piece next to it.
  • Lancer KnightCharge: its first capture each round scores x3.
  • Paladin KnightEach capture gives +1 Combo for every ally next to it.
  • Necromancer BishopOnce a round, instead of moving, raise a captured enemy to fight for you.
  • Cleric BishopOnce a round, instead of moving, bring back your last lost piece beside it.
  • Berserker RookFrenzy: each capture this round gives +1 more Combo than the last.
  • Juggernaut RookCrush: its captures also destroy the enemy directly behind the target.
  • Archmage QueenStrikes enemies up to 3 squares along her lines without moving, then needs a turn to recharge.
  • Warlord QueenAllies next to her get +1 Combo when they capture.